Doubles and Near Doubles Bump
The object of the game is to be the first player to place all ten game markers. This is a game for two players.
Materials
- 10 of the same color game markers for each player
- Doubles and Near Doubles Bump Spinners from the Student Activity Book
- clear plastic spinner or pencil and paper clip
- Doubles and Near Doubles Bump Game Board from the Student Activity Book
- connecting cubes, optional
Directions
- Player 1 spins the Number Spinner and the Doubles Spinner. For example, Player 1 spins a 7 and Doubles −1.
- Player 1 then uses the spins to find the sum and place a game marker on the sum on the game board.
- Next, Player 2 takes a turn, repeating the same steps. If there is a game marker on the sum, he or she can "bump" the other player's marker. One player removes the other player's marker from the number and places one of his or her game markers on that sum.
- If either player places two markers on a sum, the sum is locked and the markers cannot be bumped.
- Players take turns until one player places all ten of his or her game markers on the board. This player is the winner.