Start, Hop, Stop!
The object of the game is to move a decimal hopper from the start point to the stop point with the fewest hops. Any number of people can play.
Materials
- Start, Hop, Stop! Spinners page in the Student Activity Book
- Start, Hop, Stop! Game 1 and Game 2 pages in the Student Activity Book
- paper clip
- pencil (1 per player)
Directions
- One player spins the Ones Digit spinner and the Tenths Digit spinner.
- Players write the decimal number in the Start column of Turn #1 on their game pages.
- The same player spins the Ones Digit spinner and the Tenths Digit spinner a second time.
- Players record this decimal number in the Stop column on their game pages.
- Each player finds a path for a hopper from the start number to the stop number using as few hops as possible. Hops must follow the rules for decimal hoppers: move 1 or 0.1 in one hop. Hoppers can move right or left.
- Each player records the following on the game page for each turn:
- The start number and the stop number
- A drawing of the hops on the number line
- The total number of the player's hops for that turn
- A number sentence that shows how the hopper moved
- Players check each other's hops and number sentences.
- Repeat the steps for each turn. Play continues for 4 turns. Alternate which player spins for each turn.
- Each player adds the total number of hops for all 4 turns. The player with the fewest total hops is the winner.