Fraction Trails 1
The object of this game is to be the first player to earn 6 points by landing a marker on 1 whole. This is a game for two players.
Materials
- one Fraction Trails 1 Game Board in the Student Activity Book
- Spinner 1 on the Fraction Games Spinners pages in the Student Activity Book
- clear plastic spinner or paper clip and pencil
- 3 small markers such as beans or centimeter connecting cubes
Directions
- To begin, place one marker on the first fraction after zero on each trail on the Fraction Trails 1 Game Board.
- The first player spins once. The player moves one or more markers a total distance equal to the fraction on the spinner. He or she answers any questions about the move from the other player.
Example: If a player spins , he or she can move the marker the total distance on the eighths trail by moving from to . However, if the player knows that = + , he or she can move on the eighths trail. Then a move of (or ) on the halves trail wins a point. See below.
- A player earns one point by moving a marker so it lands exactly on 1 whole on any number line or trail. Once a player moves a marker to 1 whole, he or she cannot use that trail again on that turn. The marker is moved back to the first fraction after zero to be used again by the other player.
- Players take turns until a player scores 6 points.
- To begin, place one marker on the first fraction after zero on each trail on the Fraction Trails 1 Game Board.
- The first player spins once. The player moves one or more markers a total distance equal to the fraction on the spinner. He or she answers any questions about the move from the other player.
Example: If a player spins , he or she can move the marker the total distance on the eighths trail by moving from to . However, if the player knows that = + , he or she can move on the eighths trail. Then a move of (or ) on the halves trail wins a point. See below. - A player earns one point by moving a marker so it lands exactly on 1 whole on any number line or trail. Once a player moves a marker to 1 whole, he or she cannot use that trail again on that turn. The marker is moved back to the first fraction after zero to be used again by the other player.
- Players take turns until a player scores 6 points.