Spin and Read Decimals
This is a game for two people. The object of the game is to end with the largest sum.
Materials
- three sets of Digit Cards 0–9, or one deck of playing cards (use the ace as “1,” the king as “0,” and remove the queens, jacks, and tens)
- Spin and Read Decimals Game Spinners
- Spin and Read Decimals Game Board, 1 per player
- clear plastic spinner or a paper clip and pencil
- calculator, 1 per player
- coin
Directions
- Shuffle the digit cards together to make one deck of 40 cards. Place these cards face down in the center of the table.
- Use one of the spinners on the Spin and Read Decimals Game Spinners page to know the number of cards to pick up. (Use Spinner 1 the first few times you play the game, then use Spinner 2 for a greater challenge.)
- The first player spins and draws the number of cards shown on the spinner. The player places these cards face-up on the table to make a number. He or she places the coin as a decimal point. That player then reads the number aloud.
- If the number is read correctly, the player records the number on his or her Spin and Read Decimals Game Board, returns the cards to the deck, and reshuffles the cards.
- If the number is not read correctly, the other player gets an opportunity to read the number, and if correct, writes it on his or her game board.
- If neither player reads the number correctly, the cards go back into the deck and the deck is reshuffled.
- It is the players' responsibility to determine whether or not the number was read correctly. If there is a dispute, it is resolved by a discussion of the number.
- A game consists of four rounds with each player beginning two rounds.
- At the end of the game, players add the numbers they recorded. The player with the largest sum wins.