Lesson 1

Number Line Target

Est. Class Sessions: 1

Developing the Lesson

Part 2. Play Number Line Target

Model the Game. Display the game markers and Game Board 1 of the Number Line Target Game Boards page in the Student Activity Book. Referring to the rules on the Number Line Target Game page in the Student Activity Book, demonstrate how to play Number Line Target. Start by circling a target number, such as 20, on the number line. Working with a volunteer, alternate choosing and covering numbers on the game board and showing the sum of the numbers covered on the number line. A completed number line for a game with a target number of 20 is shown in Figure 1. Player A covered a 9, Player B covered a 3, and then Player A covered an 8.

The winner is the player who covers the number that makes the sum equal to or greater than the target number. Therefore, each player should carefully select numbers so that his or her opponent will not be able to reach or exceed the target number.

Laminate the Number Line Target Game Boards so students can record their number line moves with a non-permanent marker then wipe them clean for the next round.

Play the Game. Organize the class into pairs to play a few rounds with Game Board 1. Students can record their moves on a copy of the Number Lines 0–30 Master or they can sketch a number line on scrap paper. As students play, check to see that they recorded their moves correctly. After they have learned to record their moves using pencil and paper, they can play by simply moving a marker on the number line on the game board.

Observe students as they are playing the Number Line Target Game. Note their ability to add whole numbers using a number line [E6]. Put the Number Line Target Game in a learning center to provide targeted practice.

Once students have played the game a few times with Game Board 1, tell them to play the game with Game Board 2. Students can first record their moves on the Number Lines 0–100 Master or sketch number lines showing only the fives and tens from 0 to 100. When students are comfortable recording their moves, they can use a marker to track the sums on their desk number lines.

Students can think of adding as hopping on the number line. To solve a problem such as 5 plus 3 they start at 5, then make 3 hops to 8. A common mistake is to include the starting point when they count hops, saying "5, 6, 7" and landing on 7 as the answer. Remind them that to solve 5 + 3, they should start at 5, then hop one move to 6, a second move to 7, and a third move to 8.

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Keeping track of sums for the game with a target of 20
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