Lesson 3

Train Game

Est. Class Sessions: 1

Developing the Lesson

Demonstrate the Train Game. This is a game for two players. Choose a student to be your opponent and demonstrate a round of the game.

At the start of each game, separate all the cubes so that each player has ten cubes of only one color. Opponents must have different colors. Two players will work together to build one train until their train has a total of ten cubes. Player 1 starts by choosing 1, 2, or 3 cubes. Players take turns choosing to add 1, 2, or 3 cubes at a time to the train. Students must say the number of cubes in the train after their turn. Whoever places the tenth cube and finishes the train is the winner.

During the sample game, clearly demonstrate how to use a counting-on strategy. Show students how to count on from the number of cubes that is on the train instead of counting from one. See Sample Dialog.

Play the Train Game. Distribute 10 connecting cubes of one color to each student. Have student pairs play a round of the game. The game can be played throughout the year on several levels. Most students will simply enjoy playing it to see who wins. As they choose the best number to add, they are practicing mental computation and logical thinking. As students play more games, encourage them to look for strategies to win the game. This develops their problem-solving skills.

Circulate about the room to note how students count and what strategy they use to win the game. Select some students to share winning strategies later in the lesson. See the Content Note for information on a strategy for winning the game. However, the object of playing the game at this time is to give students practice counting and counting on in a motivational context.

Train Game is an adaptation of a Nim game. Nim games are believed to have been derived from the ancient Chinese game Tsyanshidzi or "picking stones." There are countless variations of the game. For example, it can be played with different numbers of cubes in the final train or by having players remove cubes from a train instead of adding them to it. In the form being played here, there is a simple strategy for winning: whoever places the sixth cube on the train will be able to win because he or she will leave the opponent with four cubes. The opponent cannot add all four cubes to the train at once, but adding any of them gives the other player an opportunity to win.

Observe students playing the Train Game to assess their progress toward the following Expectations:

  • Identify the quantity of a small collection of objects without counting [E2].
  • Count on from a given number [E4].

While students are working, keep the following questions in mind:

  • Can students identify a small quantity of cubes without counting?
  • Do students count all the cubes from the beginning of the train or count on from a certain number?

Sets of connecting cubes can be placed in a center so that the Train Game can be used as a targeted practice activity throughout the unit.

Introduce Math Practices and Share Strategies. Reconvene as a group. Display and direct students' attention to the Math Practices page in the Student Activity Book Reference section. Tell them that the Math Practices page will help them think about things they do when they are solving and talking about problems. Very briefly introduce the different Math Practices displayed on the page, but focus on Finding a strategy, MPE2.

  • Show how you counted the cubes.
  • Did anyone count the cubes differently?
  • Which counting method is easier and quicker, more efficient?
  • Did anyone have a strategy for winning? Show or tell us how.
  • Are there other winning strategies?
  • Did you try a strategy that did not work? Explain it to us.

Allow students to talk and begin thinking about strategies. They will have a chance to test the strate-gies in the next round.

  • Does the player who goes first always win?
  • If you put the cubes on one-by-one, who will win?
  • In order to win, is there a certain cube that you would like to place on the train? What number cube is it?

Test Strategies. Ask students to play the game again but with a different partner. Encourage them to choose and test one of the strategies discussed. Continue to circulate about the room observing stu-dents' counting abilities.

To make this a successful cooperative experience, discuss ways to decide who goes first. Since the game will be played more than once, players can take turns. Note constructive things that students say to one another. To foster better group dynamics, share some of these comments with the class.

Variations of the Train Game include making the player who finishes the train the loser instead of the winner, and playing the game with larger trains, such as 15 or 20 cubes.

X
SAB_Mini
+