Lesson 3

Train Game

Est. Class Sessions: 1
X

Standards for Mathematical Practice

MP1.
Make sense of problems and persevere in solving them.
MP2.
Reason quantitatively.

Students build a train of ten cubes by taking turns adding one, two, or three cubes. Whoever finishes the train by placing the tenth cube wins the game. Students practice using a counting-on strategy.

Content in this Lesson

  • Practicing mental computation.
  • Developing number sense for small numbers.
  • Counting on from a given number [E4].
  • Identifying the quantity of a small collection of objects without counting [E2].
  • Representing a quantity of objects with counters [E7].
  • Finding an efficient strategy [MPE2].

Daily Practice and Problems E–F

E. Making a Train

F. A Longer Train

X

Materials for Students

Daily Practice and Problems Lesson Homework Assessment

Teacher Resources

Teacher Guide - digital

Supplies for Student Pairs

10 connecting cubes of one color and 10 cubes of a different color

Materials for the Teacher

Display of Counting On (Teacher Guide)
Display of Math Practices (Student Activity Book) Reference
Unit 1 Assessment Record
connecting cubes

Materials Preparation

Prepare Optional Targeted Practice. Sets of connecting cubes can be placed in a center so that the Train Game can be used as targeted practice with the counting-on strategy.

Assessment in this Lesson

Assessment Expectation Assessed
Observe
Train Game
Teacher Guide - digital
E2.
Identify the quantity of a small collection of objects without counting.
E4.
Count on from a given number.

Vocabulary in this Lesson