Lesson 2

Rule Machines

Est. Class Sessions: 2
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Mathematical Standards

2.OA.A
Represent and solve problems involving addition and subtraction. (2.OA.A.1)
2.OA.C
Work with equal groups to gain foundations for multiplication. (2.OA.C.3)
2.MD.D
Represent and interpret data. (2.MD.D.9, 2.MD.D.10)

Standards for Mathematical Practice

MP1.
Make sense of problems and persevere in
solving them.
MP2.
Reason quantitatively.
MP3.
Construct viable arguments and critique the reasoning of others.
MP4.
Model with mathematics.
MP6.
Attend to precision.
MP7.
Look for and make use of structure.
MP8.
Look for and express regularity in repeated reasoning.

Students explore different ways for doubling and halving a number. Students learn to apply various rules to input numbers to generate output numbers and look for number patterns to determine the rule. Students continue to explore patterns in rule machines by playing the game Guess My Rule.

Content in this Lesson

  • Identifying and extending patterns represented in numbers [E1].
  • Representing patterns and functions using words and tables [E2].
  • Making predictions and generalizations using patterns and tables [E7].
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Materials for Students

Daily Practice and Problems Lesson Homework Assessment

Student Book

Student Activity Book

Teacher Resources

Teacher Guide - digital

Supplies for Students

connecting cubes

Materials for the Teacher

Display of Rule Machine Master (Teacher Guide)
Display of Guess My Rule (Student Activity Book) Pages 791–793
Unit 12 Assessment Record
marker
white paper. See Materials Preparation.
tape
chart paper, optional

Materials Preparation

Prepare Rule Machine Rows. Fold each sheet of paper in half lengthwise and then fold the paper in half in the other direction and in half again, so that each sheet of paper has 8 boxes. See Figure 1. Draw a line along the middle fold. Cut apart the four rows. These will serve as rows of a rule machine. Use a marker to write “Rule: Double” on one row and “Input” and “Output” on another row and attach them to chart paper or a display. See Figure 2 for a sample doubling table.

Each student will need two rows: one with an input number to double and another with an output number to halve. For the input number, choose a different number for each student. For example, use the numbers 6–99 and some three-digit numbers that are easy to double. Reserve the numbers 1–5 for demonstration purposes on your doubling machine. Record each different input on the left side of the row. For the output number, use two- and three-digit numbers that are easy to halve. Most of the numbers should be even numbers, but for discussion purposes, you may want to choose one or two odd numbers. Record each different output on the right side of the row. You will also need a few blank rows for demonstration purposes.




Figure 1: Paper folded into 8 boxes




Figure 2: Example of a student-built Doubles Rule Machine


Assessment in this Lesson

Assessment Expectation Assessed
Input-Output Numbers
Student Activity Book
Pages 795–796
E1. 
Identify and extend patterns represented in numbers and in geometric patterns.
E2. 
Represent patterns and functions using words and tables.
E7. 
Make predictions and generalizations using patterns in tables and graphs.

Vocabulary in this Lesson