Lesson 4

Spin for 50

Est. Class Sessions: 1–2

Developing the Lesson

Introduce Spin for 50. Tell students they are going to play Spin for 50 in pairs. Introduce the game by showing a display of the Spin for 50 page and reviewing the directions with the class. Demonstrate the game with a student volunteer. Show a display of the Spin for 50 Recording Sheet: Game 1. Figure 2 shows an example for two spins.

  • How many 10 frames are on the recording sheet? (5)
  • The winner of the game is the first person to fill in all the ten frames with Xs. How many Xs will it take to fill all the ten frames on your recording sheet? (50 Xs to fill the ten frames.)
  • How do you know? (Since there are 5 ten frames, I can count by tens: 10, 20, 30, 40, 50.)
  • To take a turn, I spin the spinner. I got a 7. How should I fill in the ten frame with seven Xs? Show me. (Fill the 10 frame left to right and top to bottom.)
  • On my first turn, I have just 7 Xs. How many full ten frames do I have right now? (none or 0)
  • That is why there is a zero in the first blank. How many ones do I have? (7)
  • What should I write in this blank that is for the number of ones? (7)
  • How many total Xs do I have after my first turn? (7) What will I write in the blank for the total for my first turn? (You have 7 Xs. Write a 7 there.)

Ask a student volunteer to take a turn. Ask similar questions about his or her spin. Then model taking a second turn as shown in Figure 2.

  • On my second turn I got an 8. I need to add 8 Xs to my total. I show that by adding Xs to the ten frames. I start by completely filling in the first ten frame with Xs and then starting a new 10 frame. How many of my 8 Xs will it take to fill the first 10 frame? (Three Xs complete the first ten frame.)
  • How many Xs will be left over to put in the second ten frame? (Five Xs will go on the second ten frame.)
  • How many full ten frames do I have at the end of my second turn? (one full ten frame)
  • How many ones do I have left over? (five ones left over)
  • How many total Xs do I have after my second turn? How do you know? (15 Xs. One full ten frame is ten and another row of five is 15 total Xs.)

Play Spin for 50. As students play the game, circulate and ask questions about the number of Xs a player has and how many more he or she needs to win.

  • How many full ten frames do you have now? How many tens is that? How do you know?
  • How many tens and how many leftover ones do you have?
  • How many total Xs do you have? How do you know?
  • How many more Xs do you need to reach 50 Xs? How did you find out?

Tell students they will play a second game using the Spin for 50 Recording Sheet: Game 2.

  • How are the two recording sheets alike? (Possible response: They both have five empty ten frames. They both have 10 places for writing the number of Xs.)
  • How are they different? (Possible response: The first one says "full ten frames." The second one just says "tens.")
  • If we record our spins and total that way, will it change the number of Xs? Why or why not? (No. Each full ten frame has ten Xs so it is the same as counting tens.)

As students play the game a second time, ask questions as before. Model using the grouping language of "tens and ones" along with the conventional number names for the total number of Xs (e.g., 36 is 3 tens and 6 ones). Encourage students to use the same language.

As you observe students playing the Spin for 50 game, assess students' abilities to represent and identify numbers to 50 using ten frames [E1], group and count objects by tens and ones, and represent the partitions of two-digit quantities as tens and leftover ones [E2].

For targeted practice, make additional copies of theSpin for 50 game and recording sheets in the Student Activity Book and place them along with spinners in a learning center. Students can play the game with a partner.

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Play for two spins of Spin for 50
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