Z. Play Draw, Place, and Read
Play the game Draw, Place, and Read. Use a set of Digit Cards 0–9. Draw 7 blanks on a sheet of paper as shown below.
_____, _____ _____ _____, _____ _____ _____
- A caller will draw 7 digits from the cards.
- After each draw, players record the digit that was drawn on any of the seven blanks. Once a digit is recorded, it cannot be moved.
- After all seven draws, the person who makes and reads the largest number earns a point.